Tag Archives: iPhone
I’ve completed the 2.0 version of my popular Mission: Minesweeper game and it is now available on the App Store. The new version is universal, working on iPhone, iPod Touch and iPad alike and incorporates Game Center leaderboards and achievements.
Demo code showing how to incorporate BAMEasyTable into your own app can be downloaded here. Basically, you add BAMEasyTable.h and BAMEasyTable.m into your project and load it with an array or an array of arrays to create a powerful table with full searching capabilities. This demo will also show you how easy it is to add, delete and reorder rows.
Unleash BAMEasyTable’s Full Potential
BAMEasyTable is highly configurable. By using these delegate methods, you can unleash it’s full potential within your own apps. The full delegate is explained in detail in this protocol reference.
Quick and Painless Tables
BAMEasyTable is a class which handles the mechanics of a UITableView allowing you to write significantly less code to implement a table. You just drop the two files files into your project then load it with an array or an array of arrays. Immediately you will have a table that will display your table and allow users to search the rows in the table.
Make your life easier by using my Facebook+Singleton category to turn the Facebook iOS SDK into a singleton that automatically handles authentication tasks while providing a sophisticated architecture that enhances memory management.
Learn how to incorporate BAMSettings into your own app. Basically, you add BAMSettings.h and BAMSettings.m into your project then just push BAMSettings onto your navigation controller. A demo application is available for download here, too.
Easy In App Settings
BAMSettings is a generic handler for presenting and changing settings from within your iPhone app. By adding two files to your app and pushing BAMSettings onto your navigation controller, you will have the full functionality of Apple’s Settings App from within your own app.